Aniimo 特性列表:全 53 种特性及其持有者一览
一张反向查询表收录全部 Aniimo 特性——53 种特性的官方效果文本,以及具体哪些生物拥有它们,已对照官方 Aniimo Index 核实。
本页目录
属性告诉你一只生物的输出有多痛,技能告诉你它按下的是哪些按钮,而特性(Trait)则是 Aniimo 身上永不关闭的那一部分——一个带进每场战斗的被动效果,默默决定这只生物真正适合哪支队伍。本页将全部 53 个已公布特性汇总成一张反向查询表:官方效果原文,以及每条特性具体由哪些生物携带。
所有数据均已对照 2026 年 8 月 19 日的官方 Aniimo Index(图鉴)核验,此时距离已确认的 2026 年 9 月 16 日 PC 和主机上线(移动端 9 月 23 日)还有一段时间。
特性到底做什么
特性不是按钮,而是一条始终生效的规则。它由特定条件触发——进入战斗、攻击弱属性目标、受到攻击、强化队友——而配装中的其他一切都要围绕它展开:
- Emberpup 的 Scorching Flames(对属性弱点目标伤害 +15%)让整条火系进化线变成了克制狩猎者。
- Arc Surge 会将 25% 的雷属性伤害分享给它强化的每一名队友——一套藏在输出面板里的辅助机制。
- Counter Strike 在受到攻击时以 30% 的破击(BREAK)效率回敬对手——是 Breaker 定位家族粉碎护盾的答案。
这才是特性层的真正职责:用一句话概括一个家族的玩法。技能和属性会随阶段成长,而特性决定了你为什么带上这只生物。
家族规律:一条特性,三个阶段
已公布的数据呈现出清晰的规律——每条特性都属于整个进化家族。一条进化线的三个阶段携带完全相同的特性和效果文本;进化时改变的只有属性面板和技能数值,特性从不改变。
上线前值得牢记两点推论:
- 入手前可以预览整个家族。 看一眼一阶生物的特性,你就知道它最终形态的上限玩法。
- 特性才是组队的真正坐标轴。 全图鉴的家族线共分摊 53 条特性,重合度极低——你跳过的一条特性,就是你的队伍缺失的一套机制。
全部 53 条 Aniimo 特性(反向查询)
查特性,看归属。效果文本均为官方图鉴原文。
| 特性 | 效果(官方原文) | 持有生物 |
|---|---|---|
| [Appeal] | When entering battle, if the team has an opposite-sex Susuta family member, increases own BREAK efficiency by 30% for 15s. Cooldown: 20s. | PanpantaPopotaSusuta |
| [Arc Surge] | Teammates who receive this Aniimo's skill buff also gain 25% Lightning damage for 15s. | BulblyLuminelleVeilfloat |
| [Biting Wind] | When dealing damage to targets with more than 5 stacks of [Ice Debuff], increases critical rate of that damage by 15%. | BoneskyFenrierGlynsera |
| [Counter Strike] | After being attacked, increases BREAK efficiency by 30% for 10s. | HelgonHelmwhelpJawling |
| [Earth Affinity] | While in [Tunneling] state, can cast skills and deals 30% extra BREAK. | GeodebackMinespinePebbling |
| [Scorching Flames] | Increases damage dealt to enemies weak to your element by 15%. | EmberpupFlameruffScorchhowl |
| [Tidal Heart] | While in water terrain or after absorbing water, increases Water damage by 20% for 10s. | SheldonShellySherro |
| [Water Spirit] | While in water terrain, reduces the EP cost of all skills by 10%. | GlacyPrankySkippy |
| [Band Member] | When switching Aniimo in battle, restores 12.5 EP to the next Chirpi family member switched in. Triggers once every 20s at most. | ChirpiTromber |
| [Battle Fervor] | Defeating a target grants 1 stack of Battlelust, increasing damage by 25% for 20s. Stacks up to 2 times. | IgnitisWisptis |
| [Blazing Flames] | Always has 20 stacks of [Fire Debuff]. [Trick Fire Ring] applies 4 stacks of [Fire Debuff], while [Fire Orb] applies 3 stacks of [Fire Debuff]. | FlamerionSparki |
| [Bloodthirst] | For every 1% HP lost, increases damage by 0.8%, up to 48%. | MalangelMalevsera |
| [Bubble] | Every 12s, enters Bathing. The next skill cast creates a puddle. | ErlathFahloo |
| [Bubble Energy] | Automatically restores 1 [Bubble Energy] every 3s. Each time this Aniimo’s skill deals damage to a target, restores an extra 3. Stores up to 10. Casting [Baa-Baa Healbubb] consumes 10 to restore an extra 12%. | BubbeepGlameep |
| [Dangerous Fragrance] | When a skill deals damage to a target, reduces the target's Dark Resistance by 7% for 20s. | DewyFragrancier |
| [Disco Aniimo] | While on grass, damage increases by 20%. After entering battle, each skill hit grants 1 [Dance Power]. At 24, the next skill costs no EP. | IrisIrisal |
| [Flutter Heal] | When entering battle as the active Aniimo, increases healing by 20%. If off field, appears as a phantom. When other Aniimo cast skills or Ultimates, restores HP equal to 0.5% of max HP. | FlutternymGracewing |
| [Gachapon] | Each basic attack and skill triggers the gacha once, randomly firing an orange, purple, blue, or gold bubble and adding that bubble color to the gacha slots. Gold bubbles have a 1% chance to appear, while each other color has a 33% chance to appear. When the slots hold 5 bubbles of the same color, or when a gold bubble appears, all bubbles are cleared and [Jackpot] begins for 10s. In [Jackpot], basic attacks and skills no longer trigger the gacha and always fire Rainbow Bubbles. Basic attack damage +60%. | GachapusPopapus |
| [Grand Sorcerer] | For 5s after using a skill, basic attack hits deal additional damage equal to 5 Might. | CelestisStellarys |
| [Guardbreak Resonance] | Increases BREAK by 0. | HelmutRookey |
| [Hard Winter] | After casting 3 skills, enhances the next skill used during Icebreaker and adds an extra effect.When HP is below 75%, increases BREAK efficiency by 20%. When HP is below 50%, increases BREAK efficiency by 40%. | CheekieWavwal |
| [Judgment Storm] | When a skill applies a debuff to a target, Wind damage for the whole team increases by 20% for 15s. | EklueEko |
| [Overcharged Coral] | When entering battle, restores 2.5 EP for each Earth-type Aniimo on the team. Cooldown: 15s. | CoralizReefish |
| [Overloaded Engine] | Moving and using skills builds Overload Energy. When Overload Energy is full, the next skill gains 40% bonus damage. | BaleetleWaleetle |
| [Potent Erosion] | When a skill or Ultimate hits a target, reduces the target’s Earth Resistance by 2%. Stacks up to 5 times and lasts 10s. | BailiteCozite |
| [Power Sustain] | After skills land 6 critical hits, becomes [Overcharged], immediately gaining a shield equal to 5% HP. All skills cost 12 less EP, but UP cannot be gained. Lasts 6s. | BlazenBolty |
| [Pyro Charge] | After spending a total of EP, gains [Pyro Charge]. Every 502s, applies 1 stack of Fire Debuff to nearby targets for 10s. | LavazarMagmarex |
| [Raging Rampage] | Builds [Rage] during battle. Basic attacks grant 2 points, every 10 EP spent on skills grants 10, and taking damage grants 2. At 100 points, enters the [Enraged] state.[Enraged] increases ATK Speed and own skill damage by 30%, increases the EP recovery rate by 25%, and prevents [Rage] gain. Lasts 20s. | CubboGrizbo |
| [Shrouded in Mist] | After using 6 basic attacks, enters [Shrouded in Mist] state. Casting a skill consumes this state to enhance the skill's effects. | NimbiTurbo |
| [Stealth] | Skills build Momentum when they deal damage, up to 6 stacks. Momentum gain is doubled during tunneling. At max stacks, increases BREAK efficiency by 30% for 15s. | BudclawShrubclaw |
| [Sword Dance] | Each skill used grants 1 stack of [Sword Dance], up to 4 stacks, lasting 15s. Each basic attack costs 1 stack of [Sword Dance] to deal 180% extra damage. | BudsquireThornblade |
| [Thunderbond] | When this Aniimo's attack hits a target, it gains 1 stack of [Thunderbond]. At 30 stacks, it enters the [Thunderwing Stance] when using its next skill or Ultimate. Lasts 10s. | FenmaneFentuft |
| [Tuning] | Each skill cast grants 1 stack of [Volume], up to 6 stacks. At 6 stacks of [Volume], increases critical rate by 15% for 15s. | PomawkPomegg |
| [Air Superiority] | Increases critical rate by 20% while flying. | Cornet |
| [Counting Sheep] | Every 10s, the next skill applies 1 stack of [Drowsiness] to the target. At 3 stacks, the target enters [Nightmare] for 20s. Targets in [Nightmare] have their Dark Resistance reduced by 17% and cannot move or cast skills for 3s. Taking damage removes the control effect. | Dreaple |
| [Electro Stash] | Restores 4 EP when a skill lands a critical hit. | Fulmintis |
| [Energized] | For every 1,000 max HP, increases BREAK damage by 2%. | Hummin |
| [Energy Full] | Increases max EP by 10. | Somniwing |
| [Frostbite Sunder] | Basic attacks apply [Ice Debuff]. Deals 35% extra BREAK to targets with more than 5 stacks of [Ice Debuff]. | Geoclaw |
| [Full Energy] | After using 8 basic attacks in battle, Inferlupa enters Full Energy, enhancing its next skill. Damage dealt by that skill is treated as basic attack damage. | Inferlupa |
| [Lunar Power] | When not attacking with an advantageous element, final damage increases by 20%.Casting a skill or Ultimate grants 4 stacks of [Silver Moon Mark]. Each basic attack hit consumes 1 stack, deals 100% extra damage, and restores 0.5% HP. | Fennelun |
| [Phantom Opening] | When a teammate deals basic attack damage, gains 1 stack of [Rose Mark], up to 10 stacks. Each stack of [Rose Mark] reduces Melloblum's EP cost by 3. | Melloblum |
| [Power of Fire] | Deals 40% extra damage to enemies with more than 5 stacks of Fire Debuff. | Infergon |
| [Power of Nature] | While off field, creates a patch of grass under a teammate after they cast 3 skills. | Leafy |
| [Power Surge] | When casting a skill with less than 20 EP, restores 2.5 EP. | Besauce |
| [Prank] | Every 18s, the next skill applies [Curse] to enemies hit for 10s. Dark basic attacks restore 0.25 EP when hitting enemies with [Curse]. | Witchin |
| [Prank Master] | Increases BREAK damage by % for every 21,000 max HP. Upon entering battle, summons 1 Hummin to assist. An additional Hummin is summoned every 10s, up to a maximum of 3. | Tuckin |
| [Pursuit] | Deals 30% extra damage to targets affected by control effects or BREAK. | Pawney |
| [Radiant Charm] | Increases Water damage by12% for all opposite-sex Aniimo on the team. | Piopiota |
| [Rock Empowerment] | [Rock Piles] created by Bouldus can be destroyed by Waleetle's [Stone Ball Drift], releasing shock waves and applying [Disintegration] to the target.[Disintegration]: Each stack reduces Earth Resistance by 3%% and Movement Speed by 5% for 20s. Stacks up to 6 times. | Bouldus |
| [Solar Grace] | When not attacking with an advantageous element, final damage increases by 20%. Every 4 basic attacks grants [Solar Halo], enhancing the next skill. | Helion |
| [Spotlight Moment] | The first skill this Aniimo uses within 5s of entering battle does not consume EP. Cooldown: 17s. | Dazmand |
| [Victory Concerto] | While shielded, BREAK efficiency +40%.When triggering BREAK, plays [Concerto], reducing the whole team's stamina cost by 30%.When you have 3 Movement-series buffs, increases all Movement effects by 30%. | Tubster |
特性如何与其他系统联动
特性位于 Aniimo 整体乘算链的一环,最优秀的配装会刻意叠加各层效果:
- 属性克制 —— Scorching Flames 这类伤害特性会与属性克制表上 1.6 倍弱点 / 0.625 倍抵抗的框架相乘。
- 品质阶位 —— Perfect 与 Elite 的差异只会改变喂养特性的属性数值,特性本身不受影响。
- 破击压力 —— 破盾类特性与 Breaker 定位的属性面板相辅相成;可与技能列表中的技能表搭配查阅。
- 形态 —— 同一物种的所有形态共用一条特性和一套属性面板;详见形态指南。
常见问题
Aniimo 中的特性是什么?
特性是 Aniimo 的被动身份标识——一种在每场战斗中始终生效的效果,发布在官方图鉴中每只生物的特性栏位下。与技能不同,特性无需施放;它塑造的是整套玩法的运转方式。
Aniimo 中一共有多少条特性?
94 只已公布的生物共分摊 53 条不同特性。每条特性归属一个进化家族——目前每条已公布特性都恰好对应一条家族线的三个阶段,因此特性是区分不同家族最快的方式。
Aniimo 进化后特性会变吗?
不会。一条进化线的三个阶段携带相同特性——Emberpup、Flameruff 和 Scorchhowl 都保留 Scorching Flames。特性是家族的常量;随进化成长的是属性面板和技能数值。
Aniimo 中可以更换或升级特性吗?
官方尚未公布任何关于更换或升级特性的消息。社区测试笔记中提到过一些可能涉及特性的潜在系统,但在 2026 年 9 月 16 日正式上线之前,本页将每条特性视为固定于其所属家族。
Aniimo 中最强的特性是哪条?
不存在唯一的“最强”——特性的价值取决于队伍构成和对局情况。Scorching Flames 这类增伤特性奖励针对属性克制的玩法,而破击和增益分享类特性则支撑更快的破盾节奏。可以按持有者数量对下方表格排序,看看哪些家族占据了最强的生态位。
已对照官方 Aniimo Index 核验,2026-08-19。特性效果与获取系统可能在 2026 年 9 月 16 日上线时发生变化——服务器开启后本页将重新核验。