Aniimo Creatures List & Stat Table: All 94 Base Stats
Sortable Aniimo stat table: all 94 creatures with HP, ATK, defense, break, regen and total base stats, elements, roles and habitats in one list.
On this page
- The Complete Aniimo Roster (All 94 Indexed Creatures)
- The Confirmed Aniimo Creatures List So Far
- Understanding the Twine Bonding System
- Expected Habitats and Creature Types
- Evolution and Progression Expectations
- How to Prepare Your Aniimo Roster
- Frequently Asked Questions
- What is the Twine bonding system in Aniimo?
- How many creatures are in the Aniimo creatures list?
- Will Aniimo have evolutions for its creatures?
- Can you play as the creatures in Aniimo?
- Is Aniimo a free-to-play game?
As Pawprint Studio’s highly anticipated open-world RPG approaches its 2026 launch, players are already searching for a comprehensive Aniimo creatures list to see what magical companions they will encounter. Since its debut at the Xbox Games Showcase, Aniimo has captured attention for its expansive world and real-time combat. Instead of traditional capturing, the game revolves around the unique “Twine” bonding system, allowing you to sync with creatures and even see through their eyes. While the game is still in development and specific stats remain TBA, several Aniimo have already stepped into the spotlight. This guide covers all the confirmed and expected Aniimo, their elemental affinities, habitats, and how the bonding system actually works.
Last updated: August 18, 2026
Note: Aniimo’s closed beta tests have concluded ahead of its confirmed September 16, 2026 PC and console launch (mobile follows September 23). Specific stats, exact evolution lines, and full monster rosters are subject to change. The following is based on official reveals, trailers, and beta showcases.
The Complete Aniimo Roster (All 94 Indexed Creatures)
The official Aniimo Index currently lists 94 creatures — No.001 through No.093 plus two unnumbered teaser entries, with No.013 still hidden. Every one of them has a full profile page here with base stats, evolution lines, skills, and habitats:
Beyond the roster: some Aniimo also publish alternate forms — Nimbi alone has Cloudmist, Rainstorm and Plateau forms alongside its Basic Form. See the Aniimo forms guide for how forms work, and the Irisalis page for the event legendary the community attaches to the hidden No.013 slot.
Numbers below come straight from the official Aniimo Index — click any column header to sort the whole roster. In-game, this roster lives in the collection log the community calls the Anilog — see the Aniimo dex guide for how entries, form variants, and completion bonuses are tracked.
Click any header to sort — tap again to reverse.
| No. | Creature | Element | Role | HP | ATK | P.DEF | M.DEF | BREAK | REGEN | Total | Habitats |
|---|---|---|---|---|---|---|---|---|---|---|---|
| 001 | | Fire | DPS | 67 | 86 | 60 | 53 | 38 | 67 | 371 | Nimbus Fields, Mistwoods, The Argent Strait, Echoback Landing, Beast Fang Ridge |
| 002 | | Fire | DPS | 81 | 104 | 72 | 63 | 45 | 80 | 445 | Nimbus Fields, The Argent Strait, Echoback Landing, Beast Fang Ridge |
| 003 | | Fire | DPS | 90 | 115 | 80 | 70 | 50 | 90 | 495 | Beast Fang Ridge |
| 004 | | Fire/Dark | Breaker | 95 | 89 | 70 | 80 | 113 | 104 | 551 | TBA |
| 005 | | Dark | DPS | 77 | 106 | 54 | 57 | 42 | 76 | 412 | Nimbus Fields, The Argent Strait, Echoback Landing, Forest of Falling Stars |
| 006 | | Dark | DPS | 90 | 125 | 63 | 67 | 50 | 90 | 485 | Forest of Falling Stars |
| 007 | | Wind | Support | 96 | 75 | 67 | 69 | 43 | 93 | 443 | Nimbus Fields, The Argent Strait, Beast Fang Ridge, Blitzwood |
| 008 | | Wind | Support | 113 | 88 | 79 | 81 | 51 | 110 | 522 | The Argent Strait |
| 009 | | Wind | DPS | 93 | 121 | 66 | 65 | 50 | 94 | 489 | The Argent Strait |
| 010 | | Wind | Breaker | 108 | 75 | 61 | 110 | 101 | 80 | 535 | The Argent Strait |
| 011 | | Grass | DPS | 69 | 101 | 53 | 53 | 50 | 71 | 397 | Sea of Flowers |
| 012 | | Grass | DPS | 100 | 116 | 70 | 70 | 50 | 98 | 504 | Sea of Flowers |
| 014 | | Water | Healer | 69 | 54 | 45 | 66 | 50 | 48 | 332 | Nimbus Fields, Mistwoods, Forest of Falling Stars |
| 015 | | Water | Healer | 106 | 81 | 65 | 99 | 45 | 72 | 468 | Nimbus Fields, Mistwoods, Forest of Falling Stars |
| 016 | | Water/Ice | Healer | 118 | 90 | 72 | 110 | 50 | 80 | 520 | TBA |
| 017 | | Grass/Water | Regen | 120 | 90 | 82 | 82 | 50 | 106 | 530 | Mistwoods |
| 018 | | Wind | Support | 80 | 76 | 68 | 82 | 43 | 93 | 442 | Nimbus Fields, The Argent Strait |
| 019 | | Wind | Support | 95 | 90 | 80 | 96 | 50 | 109 | 520 | Nimbus Fields |
| 020 | | Dark | Support | 120 | 90 | 77 | 108 | 55 | 80 | 530 | TBA |
| 021 | | Grass | Breaker | 94 | 60 | 70 | 94 | 80 | 60 | 458 | Nimbus Fields, Mistwoods, The Argent Strait, Forest of Falling Stars, Blitzwood |
| 022 | | Dark/Grass | Regen | 115 | 80 | 80 | 90 | 50 | 115 | 530 | Mistwoods |
| 023 | | Grass | Breaker | 106 | 80 | 83 | 110 | 100 | 71 | 550 | TBA |
| 024 | | Earth/Grass | Breaker | 76 | 64 | 93 | 65 | 84 | 72 | 454 | Zephyrus Landbridge, Nimbus Fields, Berylline Causeway, Beast Fang Ridge |
| 025 | | Earth/Grass | Breaker | 90 | 75 | 109 | 77 | 99 | 85 | 535 | Berylline Causeway |
| 026 | | Ice | Breaker | 93 | 80 | 113 | 79 | 103 | 82 | 550 | TBA |
| 027 | | Fire | Regen | 68 | 92 | 60 | 67 | 41 | 98 | 426 | Nimbus Fields, Beast Fang Ridge, Blitzwood |
| 028 | | Fire | Regen | 80 | 108 | 70 | 79 | 50 | 115 | 502 | Beast Fang Ridge |
| 029 | | Wind | Healer | 94 | 81 | 68 | 68 | 41 | 85 | 437 | Sea of Flowers, Nimbus Fields, Mistwoods, Blitzwood |
| 030 | | Wind | Healer | 110 | 95 | 80 | 80 | 50 | 100 | 515 | TBA |
| 031 | | Wind/Grass | Regen | 111 | 92 | 80 | 80 | 50 | 115 | 528 | TBA |
| 032 | | Wind | Support | 70 | 112 | 70 | 57 | 42 | 89 | 440 | Forest of Falling Stars |
| 033 | | Wind | Support | 82 | 132 | 83 | 67 | 49 | 105 | 518 | Forest of Falling Stars |
| 034 | | Grass | DPS | 82 | 103 | 59 | 59 | 43 | 78 | 424 | Sea of Flowers, Rosetower Woods |
| 035 | | Grass | DPS | 96 | 121 | 70 | 70 | 50 | 92 | 499 | Sea of Flowers |
| 036 | | Grass | Support | 95 | 108 | 70 | 70 | 91 | 78 | 512 | Rosetower Woods |
| 037 | | Grass | Breaker | 74 | 72 | 68 | 65 | 91 | 85 | 455 | Rosetower Woods |
| 038 | | Lightning | Support | 100 | 108 | 81 | 81 | 91 | 71 | 532 | TBA |
| 039 | | Grass | Breaker | 87 | 85 | 80 | 76 | 107 | 100 | 535 | Rosetower Woods |
| 040 | | Dark | Support | 71 | 90 | 58 | 55 | 69 | 94 | 437 | Sea of Flowers, Rosetower Woods |
| 041 | | Dark | Support | 84 | 106 | 68 | 65 | 81 | 110 | 514 | Sea of Flowers |
| 042 | | Dark | DPS | 77 | 108 | 60 | 54 | 43 | 77 | 419 | Berylline Causeway |
| 043 | | Dark | DPS | 90 | 128 | 70 | 63 | 50 | 91 | 492 | Berylline Causeway |
| 044 | | Lightning | DPS | 99 | 130 | 66 | 70 | 50 | 105 | 520 | TBA |
| 045 | | Ice | DPS | 71 | 88 | 56 | 57 | 38 | 67 | 377 | Beast Fang Ridge, Driftwise Meadow |
| 046 | | Ice | DPS | 86 | 105 | 68 | 68 | 45 | 81 | 453 | Beast Fang Ridge, Driftwise Meadow |
| 047 | | Ice | DPS | 95 | 117 | 75 | 76 | 50 | 90 | 503 | Beast Fang Ridge |
| 048 | | Lightning | Breaker | 85 | 85 | 60 | 60 | 87 | 73 | 450 | Blitzwood |
| 049 | | Lightning | Breaker | 100 | 100 | 70 | 70 | 104 | 86 | 530 | Blitzwood |
| 050 | | Water | Breaker | 81 | 61 | 53 | 80 | 72 | 64 | 411 | Echoback Landing |
| 051 | | Water | Breaker | 92 | 96 | 68 | 68 | 80 | 67 | 471 | Echoback Landing |
| 052 | | Water | Support | 102 | 108 | 75 | 75 | 98 | 74 | 532 | TBA |
| 053 | | Water | Breaker | 104 | 85 | 70 | 106 | 100 | 80 | 545 | Echoback Landing |
| 054 | | Water | DPS | 75 | 90 | 56 | 56 | 39 | 66 | 382 | Crescent Bay, Echoback Landing |
| 055 | | Water | DPS | 90 | 109 | 68 | 68 | 44 | 79 | 458 | Echoback Landing |
| 056 | | Water | DPS | 100 | 121 | 75 | 75 | 50 | 88 | 509 | TBA |
| 057 | | Earth | DPS | 77 | 102 | 68 | 68 | 42 | 85 | 442 | Berylline Causeway |
| 058 | | Earth | DPS | 90 | 120 | 80 | 80 | 50 | 100 | 520 | Berylline Causeway |
| 059 | | Earth | Support | 91 | 119 | 101 | 54 | 52 | 104 | 521 | Berylline Causeway |
| 060 | | Lightning | DPS | 85 | 106 | 60 | 60 | 41 | 77 | 429 | Driftwise Meadow |
| 061 | | Lightning | DPS | 100 | 125 | 70 | 70 | 50 | 90 | 505 | Driftwise Meadow |
| 062 | | Dark | Breaker | 60 | 52 | 68 | 48 | 60 | 51 | 339 | Russet Highlands |
| 063 | | Dark | DPS | 90 | 128 | 89 | 70 | 55 | 80 | 512 | TBA |
| 064 | | Dark | Breaker | 103 | 92 | 103 | 70 | 105 | 75 | 548 | Russet Highlands |
| 065 | | Wind | Breaker | 79 | 64 | 83 | 51 | 76 | 63 | 416 | Russet Highlands |
| 066 | | Wind | Breaker | 95 | 76 | 100 | 61 | 92 | 76 | 500 | Russet Highlands |
| 067 | | Wind | Breaker | 105 | 85 | 111 | 68 | 102 | 84 | 555 | Russet Highlands |
| 068 | | Fire | DPS | 100 | 114 | 81 | 98 | 53 | 90 | 536 | TBA |
| 069 | | Earth | DPS | 92 | 107 | 71 | 62 | 42 | 71 | 445 | Rosetower Woods |
| 070 | | Earth | DPS | 108 | 126 | 83 | 73 | 50 | 84 | 524 | Rosetower Woods |
| 071 | | Earth | Breaker | 83 | 68 | 52 | 74 | 79 | 56 | 412 | Zephyrus Landbridge |
| 072 | | Fire/Earth | Breaker | 99 | 82 | 63 | 89 | 93 | 68 | 494 | Zephyrus Landbridge |
| 073 | | Fire/Earth | Breaker | 110 | 91 | 70 | 99 | 104 | 75 | 549 | Zephyrus Landbridge |
| 074 | | Earth | Breaker | 99 | 81 | 89 | 54 | 102 | 70 | 495 | TBA |
| 075 | | Earth | Breaker | 110 | 90 | 99 | 60 | 113 | 78 | 550 | TBA |
| 076 | | Earth | Support | 77 | 77 | 67 | 67 | 50 | 100 | 438 | Zephyrus Landbridge |
| 077 | | Earth | Support | 75 | 114 | 85 | 84 | 103 | 75 | 536 | Zephyrus Landbridge |
| 078 | | Lightning | Support | 83 | 68 | 63 | 63 | 37 | 90 | 404 | Tideblossom Coast |
| 079 | | Lightning | Support | 99 | 81 | 77 | 77 | 45 | 107 | 486 | Tideblossom Coast |
| 080 | | Lightning | Support | 110 | 90 | 85 | 85 | 50 | 120 | 540 | Tideblossom Coast |
| 081 | | Water | Regen | 102 | 76 | 68 | 76 | 44 | 93 | 459 | Tideblossom Coast |
| 082 | | Water | Regen | 120 | 90 | 80 | 90 | 50 | 110 | 540 | Tideblossom Coast |
| 083 | | Lightning | Regen | 82 | 89 | 75 | 75 | 90 | 110 | 521 | TBA |
| 084 | | Earth/Water | Regen | 83 | 66 | 75 | 79 | 91 | 92 | 486 | Crescent Bay |
| 085 | | Earth/Water | Regen | 98 | 78 | 88 | 93 | 107 | 108 | 572 | Crescent Bay |
| 086 | | Ice | Breaker | 89 | 64 | 76 | 79 | 92 | 88 | 488 | Crescent Bay |
| 087 | | Ice | Breaker | 105 | 75 | 89 | 93 | 110 | 103 | 575 | Crescent Bay |
| 088 | | Grass/Water | Healer | 104 | 85 | 78 | 75 | 43 | 82 | 467 | Crescent Bay |
| 089 | | Grass/Water | Healer | 122 | 100 | 92 | 89 | 50 | 97 | 550 | TBA |
| 090 | | Water | DPS | 90 | 102 | 58 | 65 | 45 | 90 | 450 | Crescent Bay |
| 091 | | Water | DPS | 106 | 121 | 68 | 77 | 51 | 106 | 529 | Crescent Bay |
| 092 | | Ice | DPS | 100 | 105 | 80 | 80 | 50 | 100 | 515 | TBA |
| 093 | | Ice | DPS | 88 | 125 | 70 | 80 | 52 | 110 | 525 | TBA |
| 9997 | | Light | DPS | 90 | 116 | 65 | 65 | 85 | 83 | 504 | TBA |
| 9998 | | Light | DPS | 90 | 116 | 65 | 65 | 85 | 83 | 504 | TBA |
Numbers verified against the official Aniimo Index on August 18, 2026. Names, stats, and stages are subject to change before the September 16, 2026 launch; this table is updated whenever the official index changes.
Building a team from this roster? The team coverage checker scores any lineup’s elemental coverage and suggests picks that fill the gaps.
The Confirmed Aniimo Creatures List So Far
The official index currently lists 94 creatures, and the marketing cycle and beta testing have highlighted a core cast of Aniimo. These creatures act as your companions, mounts, and combat allies as you explore the continent of Idyll.
Here are the notable Aniimo that have been officially showcased or heavily featured in developer updates:
- Emberpup: A small, fiery canine-like creature. It has been frequently shown in early footage as an introductory companion, utilizing quick, agile fire attacks in real-time combat.
- Eko: Often seen as a classic starter or early-game companion. Eko represents a more balanced, possibly mammalian or reptilian base design that helps players learn the ropes of the Twine system.
- Helmut: A larger, more imposing Aniimo that appears to serve as a formidable combat ally or late-game tank. Its design suggests high defense and heavy physical strikes.
- Eklue: An avian or flying-type creature. Eklue has been highlighted in traversal footage, indicating that bonded flying Aniimo will be essential for crossing the massive open world of Idyll.
- Darkler: A mysterious, shadow-infused creature. Darkler showcases the darker or more mystical side of the Aniimo universe, likely bringing debuff or stealth-based abilities to the battlefield.
Understanding the Twine Bonding System
In most creature-catching games, you throw an object to capture a monster. Aniimo flips this script entirely with the Twine (联结) bonding system. Instead of forcing a creature into a storage device, Pathfinders forge a mental and spiritual bond with the Aniimo.
Once Twine is established, you can seamlessly switch between controlling your human Pathfinder and syncing directly with your Aniimo. When synced, the camera shifts, and you can literally see through the eyes of the creature, controlling their movements and unleashing their unique abilities in real-time action combat. This mechanic is set to revolutionize exploration, as different Aniimo will have different traversal skills—such as flying, swimming, or smashing obstacles—that you must use to solve environmental puzzles.
While the full scope is unconfirmed, bonding is expected to rely on trust-building mechanics, exploration, and helping creatures in the wild rather than spamming capture items.
Expected Habitats and Creature Types
The continent of Idyll is designed as a massive open world, and naturally, the Aniimo creatures list is divided across various biomes. Based on showcases, different environments will host unique elemental species. You won’t find a fire-type creature wandering in a frozen tundra, emphasizing the need to adapt your party for different climates.
Below is a summary of expected habitats and the types of creatures you may encounter there, based on current reveals.
| Biome / Habitat | Expected Aniimo Examples | Gameplay Focus |
|---|---|---|
| Volcanic / Scorched Plains | Emberpup | High burst damage, fire-based terrain melting |
| Skies / Mountain Peaks | Eklue | Aerial traversal, scouting, ranged wind attacks |
| Dark Caverns / Ruins | Darkler | Stealth, illumination, puzzle solving |
| Forests / Grasslands | Eko | Balanced combat, early-game foraging, speed |
Evolution and Progression Expectations
Because Aniimo takes an action-RPG approach, progression is expected to differ heavily from traditional level-up mechanics seen in turn-based creature catchers. While developers have remained tight-lipped on exact evolution lines, it is highly expected that creatures will grow and evolve based on their bond level with the Pathfinder.
Players can anticipate unlocking new skill trees, traversal abilities, and visual transformations as they fight alongside their favorite Aniimo. Furthermore, co-op multiplayer fantasy quests will likely allow friends to bring their own evolved Aniimo into shared world bosses or dungeons, combining elemental abilities for massive combo attacks.
Rumor vs. Confirmed: As of the latest showcase, specific evolution stages (e.g., Emberpup evolving into a larger hellhound variant) are purely speculative and based on genre norms. No official evolution trees have been published. Any specific stat numbers floating online are unverified and subject to change before launch.
How to Prepare Your Aniimo Roster
As we get closer to the full 2026 release, preparing for your adventure in Idyll requires understanding the dynamic between your Pathfinder and your companion roster. Since the game is coming to PC, consoles, and mobile, ensuring your account is pre-registered will likely yield exclusive creatures or cosmetic items at launch.
| Platform | Pre-Registration Status | Notes |
|---|---|---|
| PC (Steam / Epic) | Available | Global launch on September 16, 2026 (closed beta concluded) |
| PlayStation 5 | Expected / TBA | Full launch planned for 2026 |
| Xbox Series X|S | Available | Play Anywhere supported |
| Mobile (iOS/Android) | Available | Cross-play/cross-progression highly anticipated |
The official Aniimo creatures list will undoubtedly expand in the coming months. To catch the latest reveals, keep an eye on the developer’s official channels and prepare to explore every corner of the map when the servers officially open.
Frequently Asked Questions
What is the Twine bonding system in Aniimo?
The Twine system is Aniimo’s unique mechanic that replaces traditional creature capturing. Instead of trapping creatures, you forge a bond that allows you to sync with them, see through their eyes, and control their unique abilities directly in real-time combat.
How many creatures are in the Aniimo creatures list?
The official Aniimo Index lists 94 creatures as of August 18, 2026 (No.001–No.093 plus two unnumbered teaser entries, with No.013 still hidden). More reveals and post-launch additions are expected over the game’s lifetime.
Will Aniimo have evolutions for its creatures?
While not officially detailed, it is highly expected that Aniimo will feature evolution or progression lines. These upgrades will likely be tied to your Twine bond level, unlocking new abilities and visual transformations as you progress.
Can you play as the creatures in Aniimo?
Yes, you can. Using the Twine system, players can sync with their bonded Aniimo to directly control them. This allows you to utilize their specific combat skills and traversal mechanics, such as flying or swimming, to navigate the world.
Is Aniimo a free-to-play game?
Yes, Aniimo is officially confirmed to be a free-to-play title. It is being developed by Pawprint Studio and published by FunPlus, with a full global release planned for 2026 across PC, console, and mobile platforms. The PC and console global launch lands on September 16, 2026, with mobile following on September 23 — the full timeline is in the release date guide.
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